That UDP trace was done on port 33434.
Game time queues prioritises certain ports and protocols. You can see which ones when looking here under
\ip firewall mangle on any OSPF router. Those are the rules that categorise traffic and then the traffic gets queued. Your trace is done on a port that is not listed and therefore not prioritised by default. So it is likely to be throttled by queues along the way. The other aspect to realise is that UDP traffic is designed to deal with loss. TCP is made to recover from lost packets.
There is no point in tracing on that port as it's not a gaming port and therefore you are likely to see packet loss as it gets dropped by the queues. It is equivalent to tracing on port 7000 during game time.
ICMP (regular pings) get prioritised by the gametime scripts and should have similar performance to packets on any of the prioritised protocols and ports.
That IP is for bastion. That is one of our services and it hosts WMS. The same server also has the IP
172.18.1.10. It also hosts the housekeeping script. Everyday at 20h45 it checks all routers and then it creates a post on the forum in this thread:
That is the logins you saw.